About

 Hi. I’m Brian. I write things like these weekly posts, and sometimes I write things people hate me for.

This is my site. It’s called CrashBomber, named after a weapon you get from Crash Man in Mega Man 2, my favorite in the series. I named the site CrashBomber because I wanted an obscure reference and I thought the words sounded cool together.

I’ve written for a few sites over the years; I write the weekly posts and some features on Kotaku’s user blog, Talk Amongst Yourselves, and a lot of my work could be found on the now defunct sites B-Ten.com and its successor, Current Digital. Both cool sites with cool people, if you were ever fortunate to run across them. Those sites are sadly gone, and not having an outlet to write in makes you itchy after a while.

I get tired of pitching articles; frankly, I don’t know how to sell myself or something I’ve written. So I decided to start my own gaming/entertainment/geeky stuff site. This one. The idea behind CrashBomber is to feature long-form opinion pieces on games, movies, TV, comics, music…all of the things, basically. Mostly stuff by me, at first, but I’ll also point you towards articles and writers you should read.

It might sound obvious to you, but I think video games have come a long, long way. Everyone knows that, but I mean really sit down and think about it. It seems like yesterday I pressed A to stab with a pixelated sword as a pixelated Link in The Legend of Zelda. In the last game to come out in the series, I move my arm and Link moves his in sync, in Skyward Sword for Wii.

Some of you didn’t like that game, but holy hell how can you not freak out thinking about that?

Despite obnoxious hype, despite obnoxious people, I still love games so much. For a couple of reasons I won’t go into here, I get pretty immersed in my games. They’re not toys to me; they aren’t “just entertainment.”

They’re experiences. They’re worlds you can travel to, to escape, if only for a moment.

That’s the aspect I want to cover here (mostly) on CrashBomber; that moment when a game becomes something more. These constructs of code and polygons can make you laugh, throw your fist in the air in triumph, and reduce you to a bawling, whimpering mess (sometimes all in the same game!). If you let them. You should. Life is better when you let go, on occasion.

CrashBomber isn’t much to look at right now, but with support, it’ll grow, and hopefully you’ll find it a cool place to hang out.

 

Follow us on Twitter! @CrashBomber